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Hoi4 better peace conference mod
Hoi4 better peace conference mod













hoi4 better peace conference mod

Similarly, winning a war has a far too hefty price, being perfect for a certain scenario but a certain scenario only, it being WW2. The game results in a halt of conflict after a war is won, and after the peace conference there is nothing to do. This wouldn't be the case for a war in the 1800s, or in fact a war that isn't caused by fascist governments. This is due to represent the ideological conflicts and stance of total war, neither side being able to back off during an ideological war. In vanilla HOI4, the end of a war is the absolute end of a conflict, where the victor has complete control over the loser at a price for complete victory.

  • 1 Continuous Game and an Extended TimelineĬontinuous Game and an Extended Timeline.
  • On this page won't be explained of how they will be implemented, or if they will even work this page is meant to tidy up ideas for future development. It isn't advised to look at this post for exact information or min-maxing, since this post is no more than a general skim.Įxact values and intricate 'how's will be explained in individual pages. You won't find any digits(background numbers) or lore(flavour content) here, but a general walkthrough of what we considered when designing this mod.

    hoi4 better peace conference mod

    This is a page to find any core concepts you'd like to know about while modding the game or out of pure curiosity, but having a thorough understanding of the core concepts outside of the boundaries the game explains isn't required to play the game. All game concepts are centred around either improving the game experience in general or making the game further compatible to playing for two centuries. Main game concepts are things that EonAB revolves around, and takes as granted compared to vanilla. The English left of their own will in 1623 because they could not turn a profit, though they might have wanted to come back later the absense became decades-long.EonAB plans to become a total conversion of almost all vanilla elements, and in the core of these edits are the main game concepts. The Portuguese were already in diplomatic trouble from the Toyotomi period for trying to spread Christianity, which the English and Dutch used to further convince the new Bakufu that the Portuguese was harbouring not the best of intentions, and the Portuguese really did not do themselves any favours, with trade disputes repeatedly turning hostile and continuously trying to smuggle missionaries into Japan despite the ban on Christianity (which is why the trade ended up being restricted to Nagasaki, because it was easier to set up inspection at one port of entry rather than multiple). At the start of the Edo period, there were three major players in Japan, the united crown of Spain and Portugual, England, and the Netherlands. The Dutch were the only Europeans (not the only people, important distinction here) allowed to trade with Japan simply because after the formative years of the Edo Bakufu, they were the only Europeans left.















    Hoi4 better peace conference mod